Core Keeper Gameplay Secrets



Wood Pickaxe helps mine the soft dirt biome walls more quickly. All walls can be slowly broken by punching continuously (except obsidian).

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There are definitely some nice bonuses — like the Explorer’s lantern or the Miner starting with an upgraded pickaxe — but no one class is going to give you a huge advantage over any of the others.

Sure, Core Keeper horrified me when I knocked a wall down and a bunch of squirming, squeaking larvae jumped in my face.

Ray tracing has taken its first steps at becoming the rendering norm for triple-A games but that just makes upscaling and frame generation a Hobson's choice

Alternatively, you can also hunt down monsters in their conterraneo habitat in specific biomes in Core Keeper, you can achieve this by building traps to catch the monsters.

Wood will be the first resource you’ll come across, and that will be all you need to get going once your character pops out of their mysterious pod.

As soon as you find enough fiber (which you’ll only find in wooden crates for now), make yourself a bed. Taking a quick nap will top off your health bar, so you can conserve your food before running back out to fight slimes.

Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.

Spirit Core Keeper Gameplay Merchant (technically traded). Each of these marks the exact location of an outer biome boss spawn. Each scanner recipe uses a resource unique to the boss's biome. Either found on the ground or as a mob drop.

You will spawn into the world on top of a Waypoint and in front of the Core. Surrounding the Core are three statues.

, any equipped armor will take some durability damage. Any items you had in your inventory (but not on your Hotbar) will be collected in a tombstone marking where you died.

Don’t worry too much. It doesn’t really make a huge difference beyond the first hour or so, and if you sink a decent amount of time into Core Keeper

Core Keeper is a strong survival game that can easily chew through the hours, providing a great balance between adventure and homesteading. There's a sense that pelo idea was left out, whether that be a constant pet companion or minecart rail lines, and while these may not get fully fleshed out, this is a rare occasion where quantity manages to make up for depth. The pet levels up and sometimes enemies drop treats that give it a nice experience boost, and that's all it needs to do.

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